GAMESHARE
ENTERTAINMENTS
Gaming at your doorstep
Download the App
Get it on the
App Store
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Google Play
A little
about GameShare
Introducing GameShare, the ultimate solution for gamers seeking flexibility without long-term commitment. Our app empowers community members to effortlessly rent and return a wide array of gaming essentials, from games and consoles to accessories and controllers. With user-friendly features like product posting, seamless rental and return processes, and the ability to post their experiences or queries on the community forum, GameShare ensures a streamlined and trustworthy experience.
Project Context
This project was a part of the User Experience Design course offered by Computer Science Department at the Seattle University in Spring 2024. The course focused on creating practical digital solutions through user-centered design and iterative development. GameShare is a flexible and convenient rental service for gaming equipment, enabling users to easily rent and return games, consoles, and accessories.
Team Members
Vandana Gandepalli
Ariyana Joseph
Rithindatta Gundu
Sai Vikshit Kode
Problem Statement
Many gamers face financial constraints that prevent them from purchasing the latest gaming equipment and trying out new games. This lack of affordability is compounded by the absence of a streamlined rental platform, making it difficult for gamers to access a variety of hardware and gaming experiences without committing to high costs upfront. As a result, their ability to stay updated with gaming trends and fully enjoy the hobby is significantly hindered.
Audience
One Time Use
The Budget Savvy
Try Before You Buy
How GameShare is different?
GameShare is different because it is a one-stop platform for all gaming needs. It does not focus on just games, but also consoles, accessories, controllers, etc. In addition, our app emphasizes community engagement with users being able to interact with one another through our community forum feature. This promotes a sense of community amongst users. It also enhances convenience and accessibility, allowing gamers to fulfil their gaming needs as soon as possible.
Personas
What, Why & How
Personas are fictional characters created to represent different user types that might use a service, product, or brand in a similar way. These characters help in understanding user needs, experiences, behaviors, and goals.
We have created personas to gain a deeper understanding of our target users for GameShare. By developing detailed personas, we were able to understand and empathize with different user groups, foresee their needs, and customize our design and development efforts to address those needs effectively.
To create personas, we have conducted user research which included interviews with people from our target users. And based on the interview data, we have developed a codebook to analyze the results and identify the recurring themes and patterns across participants’ responses. This enables us to design the application that
cater to these personas.
The personas informed the next stages of our design process, such as creating prototypes, wireframes, and final HIFI screens. By keeping the personas in mind, we ensured that every design decision aligned with the needs and behaviors of our target users.
From our initial user research, we discovered key variations in user motivations and behaviors. For example, some users prioritized cost-saving while others valued convenience. Based on these findings, we refined our personas to include specific details such as demographic information, goals, frustrations, and preferred methods of interaction with the app. These changes ensured that our personas accurately represented the diversity of our target audience and guided us in creating a user-centered design for GameShare.
Aditya
Student
I always wanted to buy a console but never had one due to a financial crisis.
- Aditya Madabushi
Hunter
Retail Worker
I spend most of my nights gaming to unwind from
the day.
- Hunter
SKETCHES
Sketches
What, Why & How
Sketches typically follow brainstorming sessions with team members where ideas are communicated verbally. During these sessions, the team discusses ideas for pages, flows, and design elements without creating visual representations.
Sketches are low-fidelity prototypes created through quick, freehand drawings. They are easy to produce, helping to generate a multitude of ideas from all team members. Sketches ignite the visual brainstorming process and facilitate the exploration of various design concepts. They allow designers to visualize ideas rapidly and at a low-cost, serving as a means to communicate ideas visually to fellow team members and work through design problems.
Paper proto-types are developed next, and are created through refinement of the initial sketches. Additional details, structure, navigation and interactions are added.
Sample Sketches
Welcome Page
Login/Sign-Up Page
Home Page
SITE MAP
Overview
The sitemap is a visual representation of our GameShare application. created to navigate the product between various pages. It provides a complete overview of user navigation within the app, from entry points to various features and options. Below is a detailed view of our sitemap, showcasing the structure and connections within the application.
SiteMap
What, Why & How
The sitemap is a visual representation of the structure of a website, outlining the hierarchy and relationship between different pages and sections. We created the sitemap to organize the content and navigation flow of our website clearly. It serves as a blueprint to ensure that all essential sections and pages are included and logically arranged to enhance user experience.
The sitemap was developed after analyzing the detailed personas, and sketches, which helped us understand the needs and behaviors of our target users. This understanding informed the organization and prioritization of content in the sitemap, ensuring it aligns with user expectations and requirements.
The sitemap guided the subsequent prototyping and wireframing stages, providing a clear structure to follow. It allowed us to make informed decisions about page layouts and navigation elements, ensuring a seamless transition from planning to design.
Main Entry Points
Core Navigation
Main features & Connections
Apart from the features mentioned above, user can also extend or return the product they have rented. For the products that are listed, they can either edit or delete the listing.
Paper Prototypes
The paper prototype is a quick and easy tool used for testing our design. We hand drew our design on paper to create a prototype of our user interfaces. After we completed our sitemap, we were able to see the series of steps that it would take to complete certain tasks. This helped us determine buttons and features that would go on application to optimize its functionality. The purpose of paper prototyping is usability testing, where the user will go through a series of tasks using our prototype to see how efficient our design currently is. Feedbacks and results from the usability testing of the paper prototype will help further developments of the application.
Prototype 1
Renting a Product
This prototype allows users to sign up for the GameShare application and rent a product of their choice. It visualizes and tests the user flow from searching for a product, viewing details, adding it to the cart, selecting rental dates, entering payment information, and confirming the rental. The user interactions are straightforward, leveraging icons and labels for a user-friendly experience. This prototype was based on initial design sketches and personas, and it informed the development of high-fidelity prototypes and the final product design.
Prototype 2
Adding a Post in Community Forum
This prototype enables users to share their thoughts within the gaming community by creating posts in a forum. It guides users through accessing the forum via the hamburger menu, uploading images from the gallery, and submitting posts. The flow is intuitive, with clear prompts and labels. Built on user personas and design sketches, this prototype helped refine the community forum's interface and functionality in the high-fidelity version. It emphasized the importance of community engagement for the target audience.
Prototype 3
Listing a Product to rent
This prototype allows users to list their gaming equipment for rent on the GameShare platform. It explores the listing process, from clicking the add product icon, selecting the type of item, uploading photos, selecting rental dates, to submitting the listing. This user-friendly prototype was based on design sketches and user research, focusing on users' needs to rent out their equipment. It informed the development of a comprehensive listing feature in the final design. The step-by-step process and use of icons enhance usability and clarity.
After creating the paper prototypes, based on the feedback we have transitioned to developing wireframes. The wireframes were digital versions of the paper prototypes, created using Figma to add more detail and precision. The insights gained from testing the paper prototypes influenced the wireframes' layout, functionality, and overall design, helping us to create a more polished and user-friendly interface.
Annotated
Wire
frames
The annotated wireframes for GameShare serve as a crucial component of our UX design process, providing a detailed visual representation of the application’s structure and user interface. These wireframes outline the placement and functionality of key elements across various screens, such as the Welcome/Login page, Sign-Up page, Profile page, Home page, and others. Each wireframe is annotated with notes explaining the purpose and functionality of each element, ensuring that the design team has a clear and shared understanding of how the application should function. These annotations also help in identifying potential usability issues early in the design process, allowing for iterative improvements based on user feedback and testing.
In the context of our project, the wireframes were developed to create a seamless and intuitive user experience for GameShare’s target audience of gaming enthusiasts. By detailing the layout and interaction patterns, the wireframes guided the development of a user-friendly interface that facilitates easy navigation, account management, and product discovery. The annotations provided insights into the rationale behind design decisions, explaining how each element contributes to the overall user journey. This meticulous documentation ensured that every aspect of the design was aligned with our goal of creating a cohesive and engaging platform for sharing and renting gaming resources, ultimately leading to a high-fidelity prototype that accurately reflects the intended user experience.
Home Page
Product Description Page
Cart Page
Payments Page
Hi-Fidelity Prototypes
A high fidelity prototype is a detailed, interactive model of the final product. It closely resembles the user interface, functionality, and aesthetics of the final application, providing a realistic representation of the end product.
We created the high fidelity prototype to bring our conceptual designs to life, enabling us to test and validate the user experience in a realistic environment. It serves as a critical step in refining design details, ensuring the product meets user expectations.
Hi-Fidelity
What, Why & How
The high fidelity prototype was built upon the foundation of wireframes, which provided a basic structure and layout of the application. While wireframes focused on the skeletal framework, the high fidelity prototype added visual design elements, interactive features, and refined details, transforming the abstract wireframes into a tangible, testable model.
Following the creation of the high fidelity prototypes, we conducted usability testing to gather feedback from real users. This testing phase was important for identifying usability issues, understanding user behavior, and making necessary adjustments to improve the overall user experience.
Refinements and Rationale
During the wireframes phase, we have concentrated on the whole structure of the system, where as during Hi-Fi design we have focused on only the three primary tasks that could be performed in the system. Based on the findings from the wireframes stage, we implemented several refinements in the high fidelity prototype.
Hi-Fi Screens
Welcome page
Sign in page
Home page
Search results page
Product page
Cart page
Add Address page
Payment page
My Rentals page
Create listing page
Listing Details page
Rental Details page
My Listings page
Hamburger menu
Community Forum page
Add a post page
Profile page
Calendar page
Hi-Fi Interactive Prototype
Contact
Phone
(206) 941-5827
gameshareapp@gmail.com
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